Face Creator
Modular facial rigging toolkit.
- TYPE
- BLENDER ADD-ON
- STACK
- BLENDER · PYTHON · GPU · RIGIFY
The problem
Rigify’s face metarig contains dozens of bones spread across every region of the face. Placing them by hand on each character is time-consuming and hard to repeat: proportions and topology change from face to face, and every inaccuracy turns into deformation issues to fix downstream, during skinning or animation.
The solution
A Python add-on for Blender that drives the placement of the face metarig region by region. For each area the artist defines a few key points directly on the mesh surface; the tool interpolates the in-between points along the contours and aligns the bones accordingly. Viewport feedback is drawn through Blender’s GPU module, with no helper objects created in the scene. Each region can be revisited and refined independently, with separate handling of the two sides of the face.
The result
An accurate face metarig that follows the character’s morphology, ready for Rigify generation in seconds. The rig structure stays consistent across characters and the working scene remains free of temporary elements.