Rigging Lead
Mad Entertainment · Naples · Animation studio
- Lead and manage the rigging department across multiple concurrent animated and live-action productions.
- Design and build in-house Python/Blender pipeline tools: a modular facial rigging toolkit, Rigify metarig auto-placement, a GPU-based motion path editor, GPU-accelerated retopology and a compositor node preset manager.
- On-set Mocap Technician: suit setup, live capture and data cleanup in Rokoko, plus custom cleanup and retargeting tools in Blender.
- Bridge rigging, animation and modeling on facial rig adoption and pipeline standards.